Proceedings of THATCamp – THATCamp Museums NYC 2012 http://museumsnyc2012.thatcamp.org The Humanities and Technology Camp Mon, 07 Jul 2014 19:05:44 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 TourML & TAP for Managing and Deploying Tours http://museumsnyc2012.thatcamp.org/05/24/tourml-tap-for-managing-and-deploying-tours/ Thu, 24 May 2012 18:32:34 +0000 http://museumsnyc2012.thatcamp.org/?p=417 Continue reading ]]>

Hi everyone!

Throughout the next week I’m going to be adding workshop presentations to our Google Collection and embedding the presentations here on the blog.

Here’s the presentation for Leveraging TourML & TAP for managing and deploying Tours by Kyle Jaebker (@kjaebker), Indianapolis Museum of Art.

If you attended the workshop, please share your reflections as comments here (if you have many thoughts, consider making your own blog post and linking back to this one). If you did not attend the workshop, then feel free to look over the presentation and please share your own reflections and ask questions!

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Session proposal – On Representing Material Culture / ObjectVRs http://museumsnyc2012.thatcamp.org/05/13/session-proposal-on-representing-material-culture-objectvrs/ http://museumsnyc2012.thatcamp.org/05/13/session-proposal-on-representing-material-culture-objectvrs/#comments Sun, 13 May 2012 23:36:38 +0000 http://museumsnyc2012.thatcamp.org/?p=270 Continue reading ]]>

I have a couple of different ideas which might be different sessions, might meld into other people’s session proposals, or might all belong in one session – you tell me!

Basically, I have an ongoing concern that current representations of material culture online are not sufficient. I worry that we’re already stuck in a model that makes more sense for documents and for 2D art than for three dimensional artifacts.

1. Thinking outside the box:

How can we reimagine websites for digital collections of artifacts in ways that transcend current models? We all know the current standard: you search, you end up with a list or a grid of thumbnails, you go to a page for a single item, you have one decent image of that item and some summary / tombstone-type text. Should we just be adding to this? More images, more information, more conversation? I’ve previously written about this as a need for “multiplicity.”

OR should we be considering new, completely different models? What would they look like? It’s hard to even imagine – but I bet as a group we could brainstorm some interesting ideas. Maybe some of you can share sites that are already transcending standard models.

What are the pros and cons here? There’s definitely something to be said for keeping a familiar interface so users are comfortable navigating through the information we have to offer. But how can we balance this with a need to better express the materiality of the objects?

then, another related issue-

2. Are ObjectVRs worth the effort?

I hope the answer is yes, because over the last couple years I have put quite a bit of effort into an objectVR project. Here’s a recent example from my project:

vcomeka.com/vccc/VR/1984.001/1984.001.htm

When I look at this object, I can rotate it to whatever side (and zoom in on whichever detail)  is most interesting to me. It would take hundreds of close-up images to view the same detail in a strictly 2D format, and would be confusing to understand where on the garment each detail fell. As I view the object turning, I have a better sense of its spatial presence. So, yes, worth it – maybe? My undergraduate students are lucky to have access to these real objects in our collection, but rarely is such access available on demand – and I realize that students at other institutions don’t have the same kind of access to such artifacts. I’m hoping that these digital surrogates can allow a student to engage in close looking not unlike how they might examine the object in person.

In my time working on this project I have come to the conclusion that the most “expensive” moment of the process (in terms of time and labor) is in the preparation – mounting the objects and setting up the lights. However, the same time and effort would have been required for a single front view photograph! If you’re going to spend all that time and energy to photograph an object, why not stick it on a turntable and photograph it from all sides, taking just a few more minutes?

Well, in the process of developing this ObjectVR project, I’ve found a couple of answers to the “why not?” but I honestly don’t think they’re very good ones. It has taken us quite some time to develop a workflow for processing the raw images into objectVR animations, and to publish them online. However, I’m hopeful that future stages of this project will move more efficiently now that we’ve worked out the kinks.

So, what do you think? Is it worth it? I’m happy to share details of my process and show more examples, including our custom settings in the commercial Object2VR software we’re now using (including the settings that hopefully make these work on mobile devices).

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Session Proposal: Cameras in the Gallery http://museumsnyc2012.thatcamp.org/05/13/session-proposal-cameras-in-the-gallery/ http://museumsnyc2012.thatcamp.org/05/13/session-proposal-cameras-in-the-gallery/#comments Sun, 13 May 2012 14:09:28 +0000 http://museumsnyc2012.thatcamp.org/?p=254 Continue reading ]]>

THATCamp notes taken during this Session can be found at ow.ly/b1czR

Session Proposal
Yielding to the omnipresent camera phone, most museums have had to change their no-photography policy (although still enforced in special exhibitions). Museums even encourage taking photos, featuring them on their websites and social media pages.

I would like to explore how photo taking and photo sharing practices have changed the gallery experience and the experience of art online. Do these candid snapshots reveal something that official collection photographs don’t? What do we need to know about fair use and copyright infringement? How do we manage all these images?

Here are some links to spark conversation:

At Louvre, Many Stop to Snap but Few Stay to Focus

At Galleries, Cameras Find a Mixed Welcome

Google Art Project and Google Goggles

Also –
Check out any museum’s social media pages including Official Flickr Group Pool and Facebook;

And see results of online image search for any artist:
( Picasso? – About 75,600,000 results in 0.12 seconds; Gauguin? “only” about 3,510,000 results; Beuys? 1,350,000……)

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Session Proposal: Permanence and Digital Media Proposal Valerie Clark http://museumsnyc2012.thatcamp.org/05/12/permanence-and-digital-media-proposal-valerie-clark/ http://museumsnyc2012.thatcamp.org/05/12/permanence-and-digital-media-proposal-valerie-clark/#comments Sat, 12 May 2012 15:25:12 +0000 http://museumsnyc2012.thatcamp.org/?p=241 Continue reading ]]>

Archives and special collections used to hold documents and books. Then archives expanded to maintain photographs, film, video and sound. These additional materials are less permanent than documents.

After the 1990s or thereabouts, digital media enter the archive. If the great novel of 2001 was written on WordPerfect the software that runs Word Perfect is no longer produced. Today’s Stan Brakhage uses an IPhone. When the next generation of IPhones comes along, can we still watch those movies? What will happen to the digital “rough cuts” of Hollywood movies that aren’t blockbusters? We still have Leonardo’s sketchbooks, but the aging monitors used by Nam June Paik are endangered, even though they are only forty years old.

The preservation of digital media requires emulation and migration. Almost any medium can be preserved on a hard drive but the physical parts of hard drives wear out, and hard drives themselves may become obsolete. The answer may lie in cloud computing, but even then, the motorized parts of servers will wear out. Perhaps there are computer hardware experts here who can help.

Let’s examine the history of knowledge containers, because that’s what servers are. If we use today’s language to describe them, wax and clay tablets are knowledge containers. So are scrolls, palm leaf manuscripts, codices, and folios. They are old technology that was advanced when they were new. In our culture, the book was the preeminent knowledge container.As in the tablet, the scroll, and the codex, function, available means, and serendipity all played a part in the development and adoption of the book. In what ways have function, available means, and serendipity influenced digital media?

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