tours – THATCamp Museums NYC 2012 http://museumsnyc2012.thatcamp.org The Humanities and Technology Camp Mon, 07 Jul 2014 19:05:44 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 TourML & TAP for Managing and Deploying Tours http://museumsnyc2012.thatcamp.org/05/24/tourml-tap-for-managing-and-deploying-tours/ Thu, 24 May 2012 18:32:34 +0000 http://museumsnyc2012.thatcamp.org/?p=417 Continue reading ]]>

Hi everyone!

Throughout the next week I’m going to be adding workshop presentations to our Google Collection and embedding the presentations here on the blog.

Here’s the presentation for Leveraging TourML & TAP for managing and deploying Tours by Kyle Jaebker (@kjaebker), Indianapolis Museum of Art.

If you attended the workshop, please share your reflections as comments here (if you have many thoughts, consider making your own blog post and linking back to this one). If you did not attend the workshop, then feel free to look over the presentation and please share your own reflections and ask questions!

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Session Proposal: Museum GPS for Kids http://museumsnyc2012.thatcamp.org/05/16/museum-gps-for-kids/ Wed, 16 May 2012 14:33:23 +0000 http://museumsnyc2012.thatcamp.org/?p=313 Continue reading ]]>

Back in February, an advisory group of 5th graders from Queens proposed several ideas for museum trips of the future at the National Art Education Association Museum Education Division Preconference. As expected, some of their ideas were wonky, not quite possible or necessary for broader student audiences (You can read about their presentation on the Queens Muse).

The students mostly critiqued the restrictiveness of museum field trips. Most students had been to museums with their families and preferred the freedom to wander and explore. However, students were sensitive to safety issues and  believed they should be restricted to certain areas in the museum. Their proposal combined a few ideas – using GPS to find objects, being tracked by teachers, being restricted to certain areas, signaling alarms when help is needed and playing scavenger hunts electronically.

Can we combine object tagging, student tracking, and gaming possibilities on devices for use by school-age children in museums?

 

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