Visualization – THATCamp Museums NYC 2012 http://museumsnyc2012.thatcamp.org The Humanities and Technology Camp Mon, 07 Jul 2014 19:05:44 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Session proposal – On Representing Material Culture / ObjectVRs http://museumsnyc2012.thatcamp.org/05/13/session-proposal-on-representing-material-culture-objectvrs/ http://museumsnyc2012.thatcamp.org/05/13/session-proposal-on-representing-material-culture-objectvrs/#comments Sun, 13 May 2012 23:36:38 +0000 http://museumsnyc2012.thatcamp.org/?p=270 Continue reading ]]>

I have a couple of different ideas which might be different sessions, might meld into other people’s session proposals, or might all belong in one session – you tell me!

Basically, I have an ongoing concern that current representations of material culture online are not sufficient. I worry that we’re already stuck in a model that makes more sense for documents and for 2D art than for three dimensional artifacts.

1. Thinking outside the box:

How can we reimagine websites for digital collections of artifacts in ways that transcend current models? We all know the current standard: you search, you end up with a list or a grid of thumbnails, you go to a page for a single item, you have one decent image of that item and some summary / tombstone-type text. Should we just be adding to this? More images, more information, more conversation? I’ve previously written about this as a need for “multiplicity.”

OR should we be considering new, completely different models? What would they look like? It’s hard to even imagine – but I bet as a group we could brainstorm some interesting ideas. Maybe some of you can share sites that are already transcending standard models.

What are the pros and cons here? There’s definitely something to be said for keeping a familiar interface so users are comfortable navigating through the information we have to offer. But how can we balance this with a need to better express the materiality of the objects?

then, another related issue-

2. Are ObjectVRs worth the effort?

I hope the answer is yes, because over the last couple years I have put quite a bit of effort into an objectVR project. Here’s a recent example from my project:

vcomeka.com/vccc/VR/1984.001/1984.001.htm

When I look at this object, I can rotate it to whatever side (and zoom in on whichever detail)  is most interesting to me. It would take hundreds of close-up images to view the same detail in a strictly 2D format, and would be confusing to understand where on the garment each detail fell. As I view the object turning, I have a better sense of its spatial presence. So, yes, worth it – maybe? My undergraduate students are lucky to have access to these real objects in our collection, but rarely is such access available on demand – and I realize that students at other institutions don’t have the same kind of access to such artifacts. I’m hoping that these digital surrogates can allow a student to engage in close looking not unlike how they might examine the object in person.

In my time working on this project I have come to the conclusion that the most “expensive” moment of the process (in terms of time and labor) is in the preparation – mounting the objects and setting up the lights. However, the same time and effort would have been required for a single front view photograph! If you’re going to spend all that time and energy to photograph an object, why not stick it on a turntable and photograph it from all sides, taking just a few more minutes?

Well, in the process of developing this ObjectVR project, I’ve found a couple of answers to the “why not?” but I honestly don’t think they’re very good ones. It has taken us quite some time to develop a workflow for processing the raw images into objectVR animations, and to publish them online. However, I’m hopeful that future stages of this project will move more efficiently now that we’ve worked out the kinks.

So, what do you think? Is it worth it? I’m happy to share details of my process and show more examples, including our custom settings in the commercial Object2VR software we’re now using (including the settings that hopefully make these work on mobile devices).

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Session Proposal: History on the Hoof (Mobilizing History) http://museumsnyc2012.thatcamp.org/05/11/history-on-the-hoof/ http://museumsnyc2012.thatcamp.org/05/11/history-on-the-hoof/#comments Fri, 11 May 2012 18:45:53 +0000 http://museumsnyc2012.thatcamp.org/?p=224 Continue reading ]]>

While commercial applications of virtual reality explode on your mobile screen, the history potential of the smart phone valiantly struggles to catch up. The Digital Humanities team of Kathleen Hulser and Steve Bull have been experimenting with history on the hoof. They concoct augmented reality scenarios that turn the smart phone into a history translator that conjures buried archival materials into real world contexts. Two recent forays show the potential for plucking history from the scholarly realm and popping it into surprising settings. “Tecumseh” summons an image of the Shawnee leader who tried to found a Pan-Indian Nation, during the War of 1812. No, Indians aren’t erased from the history, they’ve just been waiting in your mobile to re-materialize. Bull lurked amidst classical busts in the gardens of the Villa dei Pini, Bogliasco ITALY, to install “inVisible Presence” using augmented reality to make the men of marble to mobilize their thoughts. In both cases above the visitor is given the opportunity to have a snap shot taken with the avatar and posted to a social media site.

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